![]() Blizzard has some real balancing to do, because what they've done is a fucking joke. You know how there are some things you just know, but you don't really until you fully experience it for yourself? Through playing a Sorcerer to 100, and reading all of the anecdotal accounts of other Sorcerers, who also kept saying the damage of the class was not fine compared to the others? For the longest time I thought their damage was fine, but that their survivability was the biggest problem. Then there's the needed major class balancing, vulnerable dmg retooling, armor and resistances adjustments, and then they can't forget the additional content that the game really needs delivered like new aspects, items, bosses, events, UI adjustments (let us imprint aspects from our stash! And sort those things by function, for peet's sake!), etc. Things already seen to steeply exponential. Instead of a 5th world tier, I'd rather see them redefine what the 4 existing tiers mean, and how sacred and ancestral gear is specced regarding stat progression. The fundamentals are there the foundation is great. That creates a feeling of excitement when it happens, but that feeling is eliminated when realizing it's just another repeat of an item I'm not even using. I like that, at least for me, uniques only drop on average once per day, or less frequently sometimes. It would be great to see low level uniques that can only appear in normal items, sacred specific uniques, and most importantly, several uniques per class for each item type in the game, which would be dozens in total, but would really help the experience. ![]() I've found at least ten uniques so far and they're always the same 3 items. I hope they drastically increase the amount of uniques.
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